Tag: race

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  • Nations

    *Arenia* - Ruler: King Minos ( See [[Arenian]] ) Arenia considers itself the civilized center of the world, a true melting pot of culture. *Atlantis* Legendary sunken city, said to be a myth. *Carpathia* - Ruler: None. Currently the Throne …

  • Races

    *Races of Men* [[Arenian]] [[Babylonian]] [[Carpathian]] [[Gypsies]] [[Haanese]] [[Iokan]] [[Kaa]] [[Kievic]] [[Magadhi]] [[Rahabim]] [[Vanir]] *Sub races of Men* [[Albino]] [[Giant]] [[Halflings]] *Goblinoid Races* [[True Goblin]] …

  • Vanir

    Great warrior-poets, legendary sailors, and the founders of steel. The frozen fjords and arctic tundras of Njordir are home to the Vanir. Men and women of undaunted courage, whose love of glorious battle is surpassed only by their love song and mead. …

  • Babylonian

    Babylonians are either "from the tower", or "from the land". Those of the tower are born businessmen. They are shrewd, diplomatic, and professional, and somewhat cold. Those from the land are just as shrewd, but not nearly as cold. Typically farmers …

  • Kaa

    On the southernmost edge of the continent, past the mystic, secretive land of Rahab lies Kaa. Perhaps just as mysterious and foreboding as its neighbor to the north, little is known about Kaa, its people, or its culture. Unlike Rahab, this is not by …

  • Arenian

    The Arenian Dominion, founded in the third age, was formerly many nations, which now are the Realms of Arenia since being united by Theodor The First at the dawn of the third age (so roughly 450 years ago). Arenia is a melting pot, allowing free trade and …

  • High Elf

    Little is known about the High Elves. They never leave their home on the Blue Mountain in Vale, and they allow visitors very rarely. On the great island of Vale they live with their cousins, the Wood Elves. Worthy Wood Elves are permitted to deliver …

  • Carpathian

    Carpathians are a rough people - they have to be. Their country is home to all manner of beast and ghouls. As such, Carpathians are rather superstitious, and distrustful of outsiders. A poor country in general, the only thing that saves it from …

  • Gypsies

    Originating somewhere in the Carpathian Mountains, the Carpa Gypsies have no true homeland. Legend has it their ancestors deserted their walled city after swearing to defend it from evil. Evil that swept through the undefended city that once blocked a …

  • Kievic

    Kiev is a hard place. Harsh winters like in Njordir, barren land like in Carpathia, warring nobles like in Babylon and terrifying megafauna like in Kaa. And its people are right at home, with their broad shoulders, strong backs, killer instincts, and …

  • Troll

    Few things are as fearsome as a Troll. Huge, freakish abominations that seem to be part goblin and part tree. And indeed they probably are. Trolls are resistant to harm, and heal so fast that severed limbs will grow back before your eyes. Their blood …

  • Changeling

    Sometimes, for unknown reasons, a child born of one fae parent and one human parent does not yield the usual half-dwarf or half-elf, but a changeling. Changelings are shunned by society, and many people refuse to believe they even exist except as …

  • Haanese

    The people of Han are a people of tradition. Nearly every facet of their lives is governed by strict rules and rituals, from work, to cooking, to marriage. Even greetings on the street have strict codes of conduct. This works to their advantage in …

  • Iokan

    Like their Hanese neighbors on the mainland, Iokans (Eye-Oh-Cans) have many traditions and rituals pervade that their everyday life. Unlike the Hanese, Iokans thrive on war. Their Lords feud over boundaries and hire and train their own knights, which …

  • Magadhi

    South of Han and East of Babylon and Carpathia is Magadha, home of the Magadhi. Magadhi are ruled by various kings of city states, that generally coexist well enough. Their country is littered with ruined temples of times long ago, some derelict, made …

  • Albino

    Rarely humans are born with a shocking birth-defect that leaves them without any pigment to their skin, hair or eyes. They are often weaker constitutionally than most men, and exposure to bright sunlight is detrimental, cause blindness, and intense …

  • Red Orc

    In the days before orcs were driven to the sea, Red Orcs made way in the deserts of the world, from Babylon, to Rahab, to northern Kaa. They were tribal raiders, predominantly, and they did well for themselves. When they were driven off continent, Red …

  • Ogre

    The heavy hitters of Orc society, Ogres are huge, hulking beasts. None too bright, and socially inept, they are usually kept on tight leashes. Rarely do they venture forth from Golgothir except to go to war. Their rocky hides make them resilient to …

  • Wood Elf

    After the Elves nearly destroyed themselves and the world, The Deep Elves fled to Dar-Kuzad, and the High Elves fled to the home of their cousins, the Wood Elves of Vale. The Valish Elves saw the destruction their cousins had wrought, and vowed to …

  • Clockwork

    When the ancient Atlantean elves needed menial tasks done, they didn't do it themselves, they built constructs to serve them. Much as modern constructs, these were one part technology, and one part magical in their creation, and could would take orders …

  • Gnome

    Ages ago, before Alidor, before men, there were a great and powerful group of elves. They were called Atlanteans, and they were skilled alchemists, engineers, and enchanters. Tall, slender, beautiful and extremely long-lived, the Atlantean life was almost …

  • Karnan

    An ancient sub-race of Orc that were almost wiped out when man drove orcs into the sea, the Karnan were their leaders. Bright, level headed, strong, and swift. They were not plentiful. Only a hundred or so would exist at the same time, and honestly, no …