Tag: character creation

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  • Races

    *Races of Men* [[Arenian]] [[Babylonian]] [[Carpathian]] [[Gypsies]] [[Haanese]] [[Iokan]] [[Kaa]] [[Kievic]] [[Magadhi]] [[Rahabim]] [[Vanir]] *Sub races of Men* [[Albino]] [[Giant]] [[Pygmy]] *Goblinoid Races* [[True Goblin]] [[ …

  • character-creation

    h1. Creating Your Character *Step One: Concept* What kind of character do you want to be? Every character starts here. What is your personality type? Your combat role? What is your character better at than others? Is your character a hero, or an anti- …

  • Skills

    h1. Skills! Your skills are the basis of everything your character can do, they determine what you can do, and how well you can do it. Skills are broken down into three basic types; General, Combat, and Magic. when creating a character all skills start …

  • Stats

    Your Statistics are how much damage you can take of any given type either Physical or Mental. Losing all Physical points, or Health Points (HP) generally causes either unconsciousness leading to death or outright death if the trauma is severe enough. …

  • Kaa

    On the southernmost edge of the continent, past the mystic, secretive land of Rahab lies Kaa. Perhaps just as mysterious and foreboding as its neighbor to the north, little is known about Kaa, its people, or its culture. Unlike Rahab, this is not by …

  • Giant

    Supposedly relics of an ancient race of demi-gods, occasionally, Giants are born to normal families. These are not the same ugly, brutish giants that Vanir tradition states once roamed the northern regions of the continent, nor are they the poor sould …

  • Arenian

    The Arenian Dominion, founded in the third age, was formerly many nations, which now are the Realms of Arenia since being united by Theodor The First at the dawn of the third age (so roughly 450 years ago). Arenia is a melting pot, allowing free trade and …

  • High Elf

    Little is known about the High Elves. They never leave their home on the Blue Mountain in Vale, and they allow visitors very rarely. On the great island of Vale they live with their cousins, the Wood Elves. Worthy Wood Elves are permitted to deliver …

  • Carpathian

    Carpathians are a rough people, they have to be. Their country is home to all manner of beast and ghouls. As such, Carpathians are rather superstitious, and distrustful of outsiders. A poor country in general, the only thing that saves it from invasion …

  • Gypsies

    Originating somewhere in the Carpathian Mountains, the Carpa Gypsies have no homeland. Legend has it their ancestors deserted their walled city after swearing to defend it from evil. Evil that swept through the undefended city that once blocked a …

  • Kievic

    Kiev is a hard place. Harsh winters like in Njordir, barren land like in Carpathia, warring nobles like in Babylon and terrifying megafauna like in Kaa. And its people are right at home, with their broad shoulders, strong backs, killer instincts, and …

  • Troll

    Few things are as fearsome as a Troll. Huge, freakish abominations that seem to be part goblin and part tree. And indeed they probably are. Trolls are resistant to harm, and heal so fast that severed limbs will grow back before your eyes. Their blood …

  • Changeling

    Sometimes, for unknown reasons, a child born of one fae parent and one human parent does not yield the usual half-dwarf or half-elf, but a changeling. Changelings are shunned by society, and many people refuse to believe they even exist except as …

  • Haanese

    The people of Han are a people of tradition. Nearly every facet of their lives is governed by strict rules and rituals, from work, to cooking, to marriage. Even greetings on the street have strict codes of conduct. This works to their advantage in …

  • Iokan

    Like their Hanese neighbors on the mainland, Iokans have many traditions and rituals pervade their everyday life. Unlike the Hanese, Iokans thrive on war. Their Lords fued over boundaries and hire and train their own knights, which are called Samurai. …

  • Magadhi

    South of Han and East of Babylon and Carpathia is Magadha, home of the Magadhi. Magadhi are ruled by various kings of city states, that generally coexist well enough. Their country is littered with ruined temples of times long ago, some derelict, made …

  • Albino

    Rarely men are born with a shocking birth-defect that leaves them without any pigment to their skin, hair or eyes. They are often weaker constitutionally than most men, and exposure to bright sunlight is detrimental, cause blindness, and intense burns. …

  • Pygmy

    Rare birth defects sometimes cause men to be born smaller than average. They are in most other ways perfectly healthy, just somewhere between a foot and a half to two and a half feet shorter than their race's norm. They are essentially in proportion, …

  • Red Orc

    In the days before orcs were driven to the sea, Red Orcs made way in the deserts of the world, from Babylon, to Rahab, to northern Kaa. They were tribal raiders, predominantly, and they did well for themselves. When they were driven off continent, Red …

  • Ogre

    The heavy hitters of Orc society, Ogres are huge, hulking beasts. None too bright, and socially inept, they are usually kept on tight leashes. Rarely do they venture forth from Golgothir except to go to war. Their rocky hides make them resilient to …

  • Wood Elf

    After the Elves nearly destroyed themselves and the world, The Deep Elves fled to Dar-Kuzad, and the High Elves fled to the home of their cousins, the Wood Elves of Vale. The Valish Elves saw the destruction their cousins had wrought, and vowed to …

  • Dwarf

    After the disaster at Atlantis, the Deep Elves fled to Dar-Kuzad and dug out a new home within the mountain. Over centuries, they became shorter, and stockier, and became the Dwarves we know today. Stocky and stand-offish, Dwarves dislike interacting …

  • Clockwork

    When the ancient elves needed menial tasks done, they didn't do it themselves, they built constructs to serve them. Much as modern constructs, these were one part technology, and one part magical in their creation, and could would take orders from their …

  • Gnome

    Ages ago, before Alidor, before men, there were a great and powerful group of elves. They were called Atlanteans, and they were skilled alchemists, engineers, and enchanters. Tall, slender, beautiful and long-lived, the Atlantean nlife was almost perfect. …

  • Karnan

    An ancient sub-race of Orc that were almost wiped out when man drove orcs into the sea, the Karnan were their leaders. Bright, level headed, strong, and swift. They were not plentiful. Only a hundred or so would exist at the same time, and honestly, no …

  • Religions

    There are numerous faiths and miscellaneous deities for your character to adhere and revere. This is a brief and incomplete list. The Creator: Omnipotent being of life and creation. Credited with the shaping of all things within and around the world. …

  • Perks

    At character creation, characters get 3 perks, and humans gain a fourth. After that, perks are gained at a rate of 1 per week or "level". Even though some perks are better suited (or sometimes only available to) certain character types, there are …

  • Tier

    h1. Character Tier As weeks of adventuring go by and your character gains the usual skill points and perks, you will notice a gradual increase in your power and ability. Once in awhile, at the GM's discretion, however, you will accomplish a task …

  • Proficiency

    Your character can pick up and use any weapon. But (s)he may not be as skilled with one weapon as another. This is reflected in two ways: the first, in your skill choices. The second, in your proficiencies. Proficiencies reflect your familiarity with …

  • Unconventional Classes

    h1. Alternative Styles For those who want to go off the beaten path, these character classes are unique, and may not fit with a lot of campaigns, and so should require heavy roleplay from the player, and of course, approval from the GM. So here, we …