Requiem rpg

Requiem RPG
Lore & Math for our Modular RPG.

This Wiki is a guide to the Modular RPG system designed chiefly by Wyatt Rowe with great help from Heath Crouch, and special thanks for feedback from the play-testers: Alan White, Ben Jones, Brandi Tesler, Chad Priest, Jay Tesler, Joey Ashworth, John Hunter, & Tradd Sleeth.

It is also a lore home for what could act as the core setting. Read on, and enjoy.

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Beware the Yellow Sign
He waits...

What fetid corpses linger ‘neath the shadows of our civ’lization?
A man might See such murky truth if he had but an inclination.
But more than truth, a man might See, a world beyond explanation.
And staring back through pallid mask, are sallow eyes of damnation.
For with Tattered limbs and blacked whims, and grim determination,
The Yellow King of Hyalee comes a’ seeking his relations.

— excerpt from “Darmu L’Gthal Eguorott”, ancient Rahabim poem.

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The Heroes of Devonshire

In the 9th day of Farthing, in the 1563rd year of Men, the small city of Devonshire was destroyed overnight. In a storm of stone and fire, in a blink, the city was no more.

A natural disaster? Perhaps. The few dozen survivors (all children at the time) tell wildly different stories. Stories of an invading army, or a serial killer, or a madness that gripped the citizenry. Still others tell of strange creatures in dark alleys, and colossal monstrosity in the town square.

The only common string in these stories are the 6 men who helped the children over the city wall and guarded their escape.

Sir Hector, Captain of the Watch, who died first early in the night after warning the Governor of impending doom. The Governor himself, Thaddeus Ferro, who kept calm in the face of calamity. Luddick “Dead Eye” Obrim, master archer of the Watch. Wilt of Mirkwood, boon companion of Sir Hector, Kallen Lighthammer, the city priest, and Nephitem Ophidium, Rahabim Wizard and veteran of the Thousand Days War.

Adventure Notes
After a supposed serial killer is revealed to be separate acts, a group of heroes begins to investigate. What they discover is a strange story of a cursed book and a fringe cult. The old Rahabim wizard seems to know more, but isn’t telling.

Everything culminates in a battle for the city, with our heroes, while undoubtedly powerful, severely outnumbered. In the end, they get the children out of the city before Nephitep rains down meteors in a last ditch effort to stop the spread of madness that the cursed book had placed on the citizenry.

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Week 1
Gathering

Having grown tired of sleepless nights filled with visions of his ordeal as a child in Devonshire, Ashley Preston finally gathers the courage to travel to the ruined town. He takes a caravan north, from Brellwynn. Midway through the journey, they are beset by vagabonds, who take them prisoner.

Through clever guile and trickery he is able to escape with Bart Ferro, an adventurous young dwarf and a mysterious masked paladin (another prisoner of the highwaymen). Together the three head on to Arcadia.

On the way they all realize they are headed to Devonshire, for various reasons. But as they pass Arcadia, riders alert them of a disaster in the city. The paladin takes leave to see if he can help, but Bart and Preston continue on. Until a broken wagon wheel stops them dead.

Riding the donkey to search Arcadia for a spare wheel, Bart catches up to the paladin just in time to aid him in battling strange creatures. Of the town, there are no survivors, only shambling corpses some several days old.

Back at the wagon, Preston is attacked by great beasts, but manages a distraction and escapes, running at full tilt to his allies who have already cleansed the town of its foul energy.

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